![]() ![]() Not that I would know from personal experience. It's very easy to make a mistake that forces your dupes to shower in pee water, infects everyone with food poisoning, or suffocates the entire colony in their sleep. As the game progresses, you'll have to do more and more of this, making life in the colony increasingly precarious. It's not enough to build a shower-you need to pipe it to a water tank, generate electricity for said water tank, wire it all up, and design a filtration system. Oxygen Not Included is not content to stop there it also requires players to manually wire, pipe, and vent every machine on the map. Much like beefalos can be shaved in their sleep, Oxygen Not Included lets you harvest wool from furry little dreckos. You can use a "microbe musher" to smash a few into a vile "liceloaf" nutrition bar, which your dupes will hate eating-but you're going to feed it to them anyway. The easiest to grow food is meal lice, a gently oscillating plant that produces a single "louse" (which, when minimized, looks like a tiny croissant). Like Don't Starve, the process of survival is utterly hilarious. As those resources dwindle, you'll research and pivot to other machinery that replaces those items but creates other toxic outputs. In the early days, you'll make a farm, create a generator, build a water pump, and mine algae in order to create oxygen. Your dupes have adorable, multipurpose ray guns that can mine resources from the environment in a two dimensional grid, where each dig yields a resource in a Minecraft like way. You'll do everything from water and waste management, to subsistence farming and ranching, to gas ventilation and power generation. More than anything, Oxygen Not Included is a systems engineering sim. It's different than any survival sim I've ever played, thanks to its baffling complexity. ![]() During that time, I've played more than 100 hours. The game's release to the public will signal the end of just over two years of early access. Oxygen Not Included takes these Klei principles, and extends them magnificently through punishing difficulty-and constant struggle against mortality-tempered by the same level of personality, art style, and environmental variety. It's a perfect game for anyone who loved Don't Starve, which also required a complex understanding of resource management and progressively more difficult crafting, but made it fun through weird quirks like evil trees, ever-stranger monsters, and pig towns in constant combat with massive spiders. Klei Entertainment has once again demonstrated its sublime mastery of the survival sim genre. And then I planted seeds that would never grow in the pressurized atmosphere-and created mass famine. In one run, I spent so much time designing bedrooms that I simply forgot to make a farm, because I assumed the storage box by the colony portal would have more food than it ultimately did. One time, I made an oxygen generator, but I put it near the top of the colony, like a fool, with utter disregard for the fact that carbon dioxide sinks. Marie, finding that the outhouse was clogged, peed on the floor and polluted my newly constructed water supply. Which is, of course, the point.Ĭount my troubles: Rowan perished from carbon dioxide poisoning while on a daring mining expedition, because I'd forgotten to build an escape ladder. In my first playthrough, everything went wrong. You have three "dupes," little humanoids who require oxygen and food to stay alive. Oxygen Not Included, the latest slice of survival weirdness from the developers of Don’t Starve, drops you off in a barren base camp at the center of a barely hospitable planet. ![]()
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